Finally watched Jesse’s DICE speech. Amazing as always. Really inspirational and frightening. Especially to those trying to ride the Farmville wave. What he talks about is what I think Booyah Society was trying (unsuccessfully) to do.
Henry Hatsworth is getting some love on the Multiplayer blog and so is it’s creator. I almost put “Kyle Gray’s Henry Hatsworth”, but while he’s the uberman on that project everyone knows it takes tons of people to realize a creative vision. But the attention is justly deserved. I haven’t played the game yet, but I am sure it is great.
Fun Fact: We were on a project team in a Game Design class in college together and pitched an awesome idea (we even had a trailer!) for a next-gen open-world crime syndicate game where people had superhuman strength because it was on the Moon. A couple years later, Microsoft releases Crackdown an open-world sci-fi game about crime fighting supercops with super-strength.
RIP Randy Pausch 1960-2008. A sad day for the interactive industry and Carnegie Mellon, among others.
“We don’t beat the Reaper by living longer. We beat the Reaper by living well.”
I didn’t know there was a Randy Pausch scholarship offered by the AIAS, but if you are a student, you can check it out.