My professional breakthrough! I was one of Tiburon’s first two design interns. I worked with the NFL Street 2 team doing various internal grunt work, but through my enthusiastic participation in design meetings, I ended up finagling myself into positions where I could write some features. The scoring and labelling system in the multiplayer games? This guy. I’m really proud of my admittedly minor contributions to this game as a wet-behind-the-ears 21-year old. Crush the Carrier mode is ridiculously fun and hasn’t really been done in any other game.