Last Chance has gone through many, many revisions both thematically and mechanically but has always stayed close to its original design direction: a strategy game about pushing resources where a player can look as far ahead to the end of the game as he or she wants and prepare accordingly.
The original version of the game was called Airport Rush and was themed around pushing passengers through TSA to board there flights. There was some thematic weirdness to it: who exactly do you represent if you can have passengers choose a different flight because a particular flight is full? I pitched this at Gen Con 2010 and received great feedback.
A later version called Beyond the Wall made more thematic sense and had much tighter gameplay. I pitched this at various places from 2012-2015 while constantly refining the mechanisms.
In 2016, a wholly changed the theme to a space emigration theme and renamed it to Last Chance to Evacuate Planet Earth Before It Is Recycled, based off of the Heaven’s Gate video (I have a weird obsession with reading about cults) and the Porcupine Tree song. I made some great laser-cut spaceship meeples.
I took it to Origins 2016 where it received great responses from publishers who played it. The pushing mechanic is unique and that is both its strongest point and downfall. It is a heavy, strategic game which is always hard to sell. Nonetheless, it has been passing around from publisher to publisher throughout 2016 and 2017 and is currently somewhere in Western Europe. Maybe it will come home someday? Who knows?