There’s only one industry where the producers would brag without conscience about the addictiveness of their product: games. Tobacco conceded the sole position in the nineties. We brag about how Peggle Nights is the most addictive Peggle yet, or some such nonsense. Can you imagine: “Arby’s new curly fries are the most addictive yet! You won’t be able to stop eating them even if you try!” Wouldn’t work. I bring this up because on Saturday, I played King’s Bounty for ten hours.
Ten hours. On a beautiful Saturday.
In Oblivion, one of my favorite RPGs of all time, I managed to avoid the distraction of “Oh what’s that thing? What’s this over here? Hey, what’s that?” In King’s Bounty, I have no such luck. Rewards are strewn over the game map like a dragon’s lair exploded and left gems and money sitting all over the landscape and cities with new and interesting units are stone’s throws from each other.
I really didn’t like the game at first. It was super slow and contrived. Then in the graphics submenu, I found that you could turn up the animation speeds. I maxed that sucker out and never turned back. Now the call of “Ok, let’s just see what’s over that hill” is irresistible. It’s still a big heaping mound of cliche, but whatever. Sometimes you need a little high fantasy, I guess.
It’s not like the game is even that innovative in gameplay, either. It has the basest kind of “Ooh, Piece of Candy” system to string you along. But damn if I’m not a sucker for it.
Dead Space, what?
In other news: Catcus has a new Mondo game coming out. Anything that isn’t a shmup from him I eat up. It’ll have to wait until after King’s Bounty though.
Also: I won’t be playing Fallout 3 (!) or Little Big Planet on Tuesday as it is my two-year anniversary with my girlfriend. Damn me meeting a wonderful girl during release season!
The Unfinished Swan has me cautiously excited. I think the idea is fantastic, but I am reserved that the idea could be more form than function (like Echochrome). Do yourself a favor and watch the trailer. With some good writing and pacing along with varied challenges and opponents, this could be a big winner.
This is a great example of milieu and mechanics working together supporting the aesthetics.

I’m going to have to start a series of major failures on espn.com’s homepage. For those who missed the first entry, a link has been provided.

For help on this sensitive subject, I present the authority on the issue.
Lips looks intriguing. I need some more peripherals in my home. Light-up, gyroscopic microphones are hot. But am I the only one who saw this screen below and thought of Facade? Is it from a music video or is that what the in-game animations look like?
Lips:

Facade:


Posterous is this new web service that lets me post via email simultaneously to any combination of blog, Twitter, Posterous Site, Flickr, Toaster, etc., I’m trying it out in order to post more images from my camera phone. This picture is from my trip back to western Pennsylvania last month. I was tooling around on some trails and back roads on my parent’s ATV. Beautiful country.
Posted by email from Zack’s Posterous
I keep expecting to see evidence that this video is shopped somehow, but I guess it isn’t? As an official myself, I can’t even think of a logical explanation. I mean I guess he could be looking past the ball carrier at some action in the backfield, but then why do you lower your shoulder? Disgraceful.
Got a little Dead Space in on Saturday. It’s a solid game. It lacks the powerful milieux of Bioshock or Half Life, which I think is why it garners hardcore gamer snob scorn. But I’m digging it quite a bit.
Sunday was completely absorbed by King’s Bounty. I hate it and love it. It is the same stuff over and over again, but the reward schedule is so jam packed, much like a Diablo or World of Warcraft that you just keep playing. It’s like eating Pixie Stix. Empty calories.
I’m ninety minutes into Dead Space and wondering how much it will continue to rip off Bioshock. To me, it isn’t a problem - Bioshock was excellent. And I don’t remember Bioshock having zero gravity sections, so bonus to the Ishimura there. But:
- Game intro has player wistfully looking at photo (in this case video) or object of longing? Check.
- Game starts off with player visiting unknown creepy place? Check.
- Method of escape destroyed? Check.
- Stations to upgrade weapons and buy ammo? Check.
- Second stage is a hospital? Check.
- Telekinesis power? Check.
It’s not like Bioshock pioneered any of these things, so I’m not calling thievery. My point is that if you liked Bioshock, you will likely find at the least the first two stages of Dead Space very familiar. I’ve got surround sound for the first time and I’m very much digging it. More info as I get farther.
I totally suck at this simple game, but it is a lot of fun. My score is 5.17.
I just realized something:
- Because my football official’s gear cost so much, I decided to lamely be a football official for Halloween.
- I have a game scheduled on the 31st.
Conclusion:
- I don’t have to bring a change of clothes to work.