Well when you stack the teams…

Sunday, August 3rd, 2008

Overheard on ESPN2’s broadcast of international basketball:

He’s 15 for 18 here. That’s video game numbers!

Heh, does that mean video games are always broken? :-)

Official Not Official Box

Friday, August 1st, 2008

I actually kind of wish this was the final box art:

The Tutorial Killed the Human Race

Wednesday, July 30th, 2008

I was told to play Pandemic II over on Kongregate, so in my fifteen minutes of free time today I fired it up. Ignoring the “Tutorial” option on the main menu, I entered the main game, chose a difficulty, chose an infection class and was then prompted to really, really go to the tutorial. I sighed, realizing that if they are this insistant about the tutorial then it must be neccessary.

I don’t like tutorials because I’d rather be playing the game. Interactive tutorials are the least evil. Videos are next. Popups are terrible.

This tutorial however discouraged me so much that I never even tried to play the game. Here’s what information I was given during the first 90 seconds of the video:

  • 0:00-0:12 seconds. This tutorial video will be cover a little bit of everything - interface and gameplay, I can hardly learn the game without either of those, so I guess I have to keep watching.
  • 0:13-0:23 seconds. When I start the game, I can choose between realistic and relaxed modes. However, I already know this because the menus in-game explain this.
  • 0:24-0:42 seconds. The tutorial goes over more things that are brutally honest to anyone who can read English. Why would I watch a tutorial for this?
  • 0:43-0:50 seconds. The video explains the tutorial popup that brought us to the video. It also explains that an X in the upper-right corner closes a dialog box. Is this video meant for aliens who have never used a Windows interface?
  • 0:51-1:12. The video tells us the point of the game is to create a virus and destroy all of mankind. Not only is this information we’ve already seen on our way to this video in 99.9% of cases, but in that last 0.1% of cases, one can easily figure this objective out when the mechanics are explained.
  • 1:23-1:27. The narrator of the video reads the names of all the menu buttons on the bottom bar. This might be useful if these menu bars were icons, but no, they are full text. She is explaining to us things that we already know even if we’ve never played the game.

At this point I gave up and started writing this post.

If you don’t have the resources to design a game that doesn’t need a tutorial or in lieu of that to design an engaging interactive tutorial, make sure that your tutorial video or your instructions gets to the point & gives me the key to unlock your complicated mechanics. No elements in the first minute and a half of that video would leave me scratching my head in-game. Why waste my time telling me things I already know?

The purpose of a tutorial video is not to be design documentation but to be the most effective vector to deliver information to the player that is prerequisite to enjoying the game. This is triple important on the Internet where it takes no effort at all to click away to some other interesting site.

The tragic thing is that it is a small miracle I went to that game in the first place. There are thousands of interesting sites I could have spent my fifteen minutes on but they lucked out and I chose to check out their game. Then they frittered away that unlikely gift of attention with a single poor design choice.

Lesson learned!

Hold Pinky to Mouth

Monday, July 28th, 2008

I know they have a corrupt, bankrupt and other-rupt government and that they are in a complete state of chaos and crisis, but does anyone else think that Zimbabwe money just looks fantastic from a visual standpoint?

Our Target Market _is_ Everyone

Friday, July 25th, 2008

Maybe I should just become a “bitching about design process” blog, but this video made my otherwise terrible day:

What if corporations were commisioned to design stop signs?

Living Well

Friday, July 25th, 2008

RIP Randy Pausch 1960-2008. A sad day for the interactive industry and Carnegie Mellon, among others.

“We don’t beat the Reaper by living longer. We beat the Reaper by living well.”

Forest For the Trees

Tuesday, July 22nd, 2008

Post deleted.

It’s Marketing

Tuesday, July 22nd, 2008

I’m not a fan of naming your professional sports team after yet another thing without a visible physical manifestation. So the Thunder (sounds like an AFL team) will join the Magic, Jazz, Lakers, 76ers, Heat and a host of other teams in other leagues to have logos and mascots that really reach for relevence.

And some people really hate team names that don’t end in S. Just saying.

Shoot Her In The Back Now

Monday, July 21st, 2008

I feel bad for her, I really do.

Then I realize the axiom of four hours presentation prep for each hour of presentation and I feel less bad.

But I’m Sorta Sick of Indie

Monday, July 21st, 2008

I’m humbled by how beautiful Just Watch The Sky is.

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