Well when you stack the teams…
Overheard on ESPN2’s broadcast of international basketball:
He’s 15 for 18 here. That’s video game numbers!
Heh, does that mean video games are always broken? ![]()
Overheard on ESPN2’s broadcast of international basketball:
He’s 15 for 18 here. That’s video game numbers!
Heh, does that mean video games are always broken? ![]()
I was told to play Pandemic II over on Kongregate, so in my fifteen minutes of free time today I fired it up. Ignoring the “Tutorial” option on the main menu, I entered the main game, chose a difficulty, chose an infection class and was then prompted to really, really go to the tutorial. I sighed, realizing that if they are this insistant about the tutorial then it must be neccessary.
I don’t like tutorials because I’d rather be playing the game. Interactive tutorials are the least evil. Videos are next. Popups are terrible.
This tutorial however discouraged me so much that I never even tried to play the game. Here’s what information I was given during the first 90 seconds of the video:
At this point I gave up and started writing this post.
If you don’t have the resources to design a game that doesn’t need a tutorial or in lieu of that to design an engaging interactive tutorial, make sure that your tutorial video or your instructions gets to the point & gives me the key to unlock your complicated mechanics. No elements in the first minute and a half of that video would leave me scratching my head in-game. Why waste my time telling me things I already know?
The purpose of a tutorial video is not to be design documentation but to be the most effective vector to deliver information to the player that is prerequisite to enjoying the game. This is triple important on the Internet where it takes no effort at all to click away to some other interesting site.
The tragic thing is that it is a small miracle I went to that game in the first place. There are thousands of interesting sites I could have spent my fifteen minutes on but they lucked out and I chose to check out their game. Then they frittered away that unlikely gift of attention with a single poor design choice.
Lesson learned!
I know they have a corrupt, bankrupt and other-rupt government and that they are in a complete state of chaos and crisis, but does anyone else think that Zimbabwe money just looks fantastic from a visual standpoint?

Maybe I should just become a “bitching about design process” blog, but this video made my otherwise terrible day:
RIP Randy Pausch 1960-2008. A sad day for the interactive industry and Carnegie Mellon, among others.
“We don’t beat the Reaper by living longer. We beat the Reaper by living well.”
I’m not a fan of naming your professional sports team after yet another thing without a visible physical manifestation. So the Thunder (sounds like an AFL team) will join the Magic, Jazz, Lakers, 76ers, Heat and a host of other teams in other leagues to have logos and mascots that really reach for relevence.
And some people really hate team names that don’t end in S. Just saying.
I feel bad for her, I really do.
Then I realize the axiom of four hours presentation prep for each hour of presentation and I feel less bad.