I have news!
For the last two years in scraps of time here and there I’ve been putting together material to make my own game design textbook. Here is what I can tell you so far!
- Pearson, the largest book publisher in the world, will be publishing it through its PeachPit imprint.
- It should be out by the end of the year.
- It doesn’t have a title yet! Titles are hard.
- It is a platform agnostic game design textbook that looks at many commonalities between the design process and features of both digital and analog games.
- One of the areas that I think this book covers better than almost anything else out of the market is player psychology. If games are about meaningful decisions, then how do we examine and design decisions? We can look at them through the lens of the rational player (game theory) or through the lens of the human player (behavioral economics/psychology).
- I dedicated a LOT of time in the last few months finishing the draft. You may have seen a flow of all the other game design textbooks I could find clogging up my Goodreads this year as I tried to make sure I wasn’t making anything that already existed in some better form.
- Currently, we are editing chapter by chapter and I’ve got a lot of tendrils out on the web trying to get permission to use all sorts of screenshots and photographs of various games. I thought the draft was hard work, but the editing phase is laborious.
- As someone who is normally completely self-deprecating, I have to say I am really proud of this thing. It isn’t just another “this is what I think about Game Design” kind of book as is so prevalent. There is a little bit of that, but it is loaded with references so you don’t have to take my word for it.
- You will be very tired of hearing me talk about this over the next five months.