News

I have news!

For the last two years in scraps of time here and there I’ve been putting together material to make my own game design textbook. Here is what I can tell you so far!

  • Pearson, the largest book publisher in the world, will be publishing it through its PeachPit imprint.
  • It should be out by the end of the year.
  • It doesn’t have a title yet! Titles are hard.
  • It is a platform agnostic game design textbook that looks at many commonalities between the design process and features of both digital and analog games.
  • One of the areas that I think this book covers better than almost anything else out of the market is player psychology. If games are about meaningful decisions, then how do we examine and design┬ádecisions? We can look at them through the lens of the rational player (game theory) or through the lens of the human player (behavioral economics/psychology).
  • I dedicated a LOT of time in the last few months finishing the draft. You may have seen a flow of all the other game design textbooks I could find clogging up my Goodreads this year as I tried to make sure I wasn’t making anything that already existed in some better form.
  • Currently, we are editing chapter by chapter and I’ve got a lot of tendrils out on the web trying to get permission to use all sorts of screenshots and photographs of various games. I thought the draft was hard work, but the editing phase is laborious.
  • As someone who is normally completely self-deprecating, I have to say I am really proud of this thing. It isn’t just another “this is what I think about Game Design” kind of book as is so prevalent. There is a little bit of that, but it is loaded with references so you don’t have to take my word for it.
  • You will be very tired of hearing me talk about this over the next five months.