Too long and wonderful to tweet:

Enough pronouncements and posturings about game design as problem-solving, of finding the most effective solution, or the most powerful trump card, and wielding it in the air like an autistic Achilles. Let’s make games. Let’s make good ones. Let’s try to figure out what that means for each of us. Let’s help our colleagues and our players and our critics understand it.

Ian Bogost

I’ve unfollowed so many of the so-called designers-to-follow out there because of their egotistical and unsubstantiated pronouncements on design that X is dead, long live Y; that because they consulted on some obscure title or read some obscure author that they have the true design principles, carved into stone by the hand of God. I’m no relativist, but I cannot believe that what passes for GDC lectures need be read by students and designers alike as gospel.

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