“Turning Depression into Inspiration” by Michael Todd.
The above link is a GDC Vault presentation about being a game designer while being depressed. I hope they never take it down. The presentation itself is okay in terms of organization and style but it is excellent in broaching a taboo topic. How do we as designers create joy for players when we cannot create joy for ourselves? We should be able to talk about this. How do we sell ourselves as artists when we hate ourselves? Interesting questions without straightforward answers.