I’m in the closed beta for Parking Wars 2 and it’s all the Parking Wars you know and love plus some bits. I thought the original was one of the most dynamically interesting social games ever created (and three years later, it still is). The new one has this item called, simply enough, the Brick:
Using the brick allows you to zero out the value of any car anywhere, parked legally or no.
But I’m kind of at odds to the purpose of the dynamic behind the brick. You can use it to hurt a friend, but why would you? It doesn’t move the car, it doesn’t give you anything and it doesn’t help you in any way. As far as I know, you don’t get the accrued money when you brick a car. The only way you would want to use a brick is if you were in a money race with someone. But in that case, since you can brick anyone anywhere, as long as you have mutual friends where you park, there’s no way to defend against the brick.
When I was designing a Facebook game last year (unreleased), we had a similar mechanic where you could “steal” a neglected resource from a friend. But I added a bluff feature where you could tag a resource as bait and if a friend tried to steal it, they would get caught. That manages the friend dynamic in an insightful way, as would some sort of brick defense. There is currently no risk to using the brick and no reward besides schadenfruede.
For a game that’s largely about social engineering where success depends on being lucky and insightful (knowing when a friend won’t be on to move their cars or something), it seems like a cruel bludgeon.
Ideas for the Brick:
- It would be interesting if the Brick could only be used to “ticket” illegally parked cars on streets that aren’t your own.
- Or if there was a “Security System” you could buy for your cars that prevents against bricking and punishes brick-hurlers. In that case, there would have to be some reward for being a brick-hurler, perhaps that you collect the lost value.
- I’ll stop here because I could easily come up with about 200 ideas for mechanics for PW2.