I had an interesting conversation here at work yesterday. We were discussing the merits of Farmville et al and I brought up (of course) Cow Clicker. One of the participants mentioned that because there are people that play Cow Clicker non-ironically that it failed. Additionally, this person said that Cow Clicker is in fact a good game because this person would enjoy it because of the “moo” sound effect.
Now, my response was/is: something that is enjoyable and purports to be a game does not equate to that thing being a) a game and b) a good or worthwhile game. Smoking a cigarette is an enjoyable activity to many but is not a game and not a healthy activity. The response to this was that it doesn’t matter. A game does not need to be “healthy” or what I called “nutritious” in order to have worth. It doesn’t need my “permission” to be worthwhile to be.
I find the argument interesting. I can see the logic. It would be easy to use my line of reasoning to pooh-pooh Dragon Lair back in the day, even though it helped lead to much more mature games in the future. So 1) is something that creates enjoyment inherently worthwhile? 2) is it okay that millions waste their lives (IMO) on –villes in the hopes that this some day it inspires something deeper that ends up being successful despite the sort of strip-mining design process?
Agree or disagree?