Wait. What?

I was reading this very good primer on what the hell Defense of the Ancients is since I generally stay away from RTSs. Then I came upon this quote talking about the lead designer:

“IceFrog is one of the smartest designers we’ve ever met. He’s made so many good decisions over the years in building the product. He virtually never makes a decision that doesn’t have some reasoning behind it and a way to pick apart the logic behind it.

The bold is mine. Is this a case of the producer not knowing exactly how to praise the guy so he just talks and something spills out? If not, it is damning praise for designers as a whole. Is it truly the norm for designers to go by the seat of their pants and not have reasons or logic behind their game design decisions? Do they just generally communicate poorly? Isn’t that the whole point of having designers: that they are the folks entrusted with making the decisions for the product based on an internally consistent design vision? I have to assume it is media filler because Valve puts out some damn fine games to have shitty whim-based designers floating about.

Or am I just exceptional? 😉

3 thoughts on “Wait. What?”

  1. DOTA is pretty fun, and really well balanced. My only problem with it is it’s the same map over and over again, and the learning curve can be tough because there are so many heroes and items. But it works out to be fun, and I have faith in Valve, if not this IceFrog guy, who won’t give his real name?

    I hope they offer DOTA2 at a sub-$40 price point though… I mean the original is just a single, free map for Warcraft III.

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