It’s pretty damning for a blogger to not post for more than two-weeks. I’ve lost the link that showed a study between post density and traffic, but rest assured that quantity is indeed a component. So I apologize for being quiet recently. Work is busy and my free time is spent gearing up for GenCon.
I’m bringing the Airport game I blogged about recently to show to publishers and also quickly adapted a design I had shelved in 2009 after randomly coming upon a novel theme and scoring mechanism for the whole thing. It’s tenatively called New York Minute. I rudely threw that together with Gloriana’s help and so I’m bringing two well-tested (I got a lot of reps with NYM in its previous incarnation. It’s a pretty good game that lacked a theme and felt a little arbitrary. It was surprisingly easy to fix.) games to the show and hope to get some useful feedback from the publishing folk.
When I come back, I’ll post a full recap of the goodies of GenCon and then I’ll be back to my regular posting schedule. I’ll leave you with a link to a very hyped new blog that posts the tired and I thought defeated argument that you can divide price by hours and get some sort of enjoyment metric, as if enjoyment was measured in hours and not something more flighty like utils. These articles are inevitably written by college kids or people who generally have the time to fully appreciate 100+ hour titles where people with demanding jobs or kids or a life really appreciate getting a full experience in a digestible amount of time, even if that makes the price/hour metric all outta wack.