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	<title>Comments on: Yes, It Does Look Cool</title>
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	<link>http://www.hiwiller.com/2010/06/17/yes-it-does-look-cool/</link>
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		<title>By: Zack</title>
		<link>http://www.hiwiller.com/2010/06/17/yes-it-does-look-cool/comment-page-1/#comment-1271</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Tue, 22 Jun 2010 03:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.hiwiller.com/?p=617#comment-1271</guid>
		<description>Whether or not you see things like that will depend on the penetration of Kinect. Devs will have to create UI that can be used by both controller and Kinect - why spend the time on making the Kinect one extra responsive/clever/useful if, say, only 10% can use it?</description>
		<content:encoded><![CDATA[<p>Whether or not you see things like that will depend on the penetration of Kinect. Devs will have to create UI that can be used by both controller and Kinect &#8211; why spend the time on making the Kinect one extra responsive/clever/useful if, say, only 10% can use it?</p>
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		<title>By: Alex</title>
		<link>http://www.hiwiller.com/2010/06/17/yes-it-does-look-cool/comment-page-1/#comment-1270</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 22 Jun 2010 02:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.hiwiller.com/?p=617#comment-1270</guid>
		<description>I think people are looking at this the wrong way. Instead of having a game be completely controlled by Kintect, just use it to enhance. Imagine a dialogue system such as the one in Mass Effect but using speech of the player to communicate (kind of like a bunch of Milo&#039;s). If done right, it could infinitely increase the amount of immersion and depth a game would have.</description>
		<content:encoded><![CDATA[<p>I think people are looking at this the wrong way. Instead of having a game be completely controlled by Kintect, just use it to enhance. Imagine a dialogue system such as the one in Mass Effect but using speech of the player to communicate (kind of like a bunch of Milo&#8217;s). If done right, it could infinitely increase the amount of immersion and depth a game would have.</p>
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		<title>By: Chris</title>
		<link>http://www.hiwiller.com/2010/06/17/yes-it-does-look-cool/comment-page-1/#comment-1267</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 21 Jun 2010 14:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.hiwiller.com/?p=617#comment-1267</guid>
		<description>Kinect has no buttons. It will let me do what I can already do, just in a video game. I play video games to do things I am unable to do in real life. I need some way to tell the game I want to do &quot;something extra&quot; like shoot a gun or do a flip kick. Without buttons, I have to use voice or gesture to do this. Both have draw backs (adding a gesture that can be recognized will take you out of the action you are performing, with voice you have no context cue as to what the controls are). 
So far all the games I see using these next gen motion controls seem to be more tech demos than things that are fun to play.</description>
		<content:encoded><![CDATA[<p>Kinect has no buttons. It will let me do what I can already do, just in a video game. I play video games to do things I am unable to do in real life. I need some way to tell the game I want to do &#8220;something extra&#8221; like shoot a gun or do a flip kick. Without buttons, I have to use voice or gesture to do this. Both have draw backs (adding a gesture that can be recognized will take you out of the action you are performing, with voice you have no context cue as to what the controls are).<br />
So far all the games I see using these next gen motion controls seem to be more tech demos than things that are fun to play.</p>
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		<title>By: Drew Dunaj</title>
		<link>http://www.hiwiller.com/2010/06/17/yes-it-does-look-cool/comment-page-1/#comment-1260</link>
		<dc:creator>Drew Dunaj</dc:creator>
		<pubDate>Fri, 18 Jun 2010 04:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.hiwiller.com/?p=617#comment-1260</guid>
		<description>So what do you think of all the combat games that are being made for motion control? Will it be better to have the sword and shield &quot;in your hands&quot; or would you still prefer to press square a bunch of times to do pre-determined combos?</description>
		<content:encoded><![CDATA[<p>So what do you think of all the combat games that are being made for motion control? Will it be better to have the sword and shield &#8220;in your hands&#8221; or would you still prefer to press square a bunch of times to do pre-determined combos?</p>
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		<title>By: Andrew (Zeldrak)</title>
		<link>http://www.hiwiller.com/2010/06/17/yes-it-does-look-cool/comment-page-1/#comment-1257</link>
		<dc:creator>Andrew (Zeldrak)</dc:creator>
		<pubDate>Thu, 17 Jun 2010 23:51:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.hiwiller.com/?p=617#comment-1257</guid>
		<description>i agree with you that menu navigation with Kinect doesn&#039;t work well. They ripped off Eye Toy too much with that. Also, I hope Dance Central gets some attention, looks awesome.</description>
		<content:encoded><![CDATA[<p>i agree with you that menu navigation with Kinect doesn&#8217;t work well. They ripped off Eye Toy too much with that. Also, I hope Dance Central gets some attention, looks awesome.</p>
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		<title>By: Mark Diehr</title>
		<link>http://www.hiwiller.com/2010/06/17/yes-it-does-look-cool/comment-page-1/#comment-1256</link>
		<dc:creator>Mark Diehr</dc:creator>
		<pubDate>Thu, 17 Jun 2010 16:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.hiwiller.com/?p=617#comment-1256</guid>
		<description>Shaking to do the spin move in Mario Galaxy wasn&#039;t very good, either.</description>
		<content:encoded><![CDATA[<p>Shaking to do the spin move in Mario Galaxy wasn&#8217;t very good, either.</p>
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