Sebastian Deterding’s “Just Add Points?” is, among other things, an exercise in showing how the delivery of ideas (in this case, beautifully-designed slides) can highly augment their stickiness. If you would have told me I was going to read through a 90+-slide presentation twice today, I’d have called you a liar, sir.
The point of the presentation is “Here’s what UX designers can learn from game designers”, but I think moreso it can be “Here’s what game designers can be reminded from a UX designer perspective on game design.”
I have issues with Koster’s analysis, so his quoting him makes me cringe a bit but it is otherwise fantastic. I’m posting it so I remember to go back and read the related Slideshare presentations at the end.