If Mario Was Designed in 2010

Posted April 29th, 2010. Filed under ,

If Mario was first designed in 2010, he’d probably have to adopt some of our modern trends:

Thirty minutes later…

Maybe this warp pipe is safe:


236 Responses so far

  1. […] If Super Mario Bros was designed more recently, it might look a little different. […]

  2. […] img{border:2px solid #cfcfcf}#gallery-1 .gallery-caption{margin-left:0} [Zack Hiwiller]picadService.initialize(); Tweet (function(){var […]

  3. […] img{border:2px solid #cfcfcf}#gallery-1 .gallery-caption{margin-left:0} [Zack Hiwiller]picadService.initialize(); Tweet (function(){var […]

  4. 다쓰베이더의 생각…

    만약에 슈퍼 마리오가 2010년에 디자인된다면……

  5. […] “was…wenn…” Frage einzusteigen, gehts direkt ans eingemachte. Denn Zack Hilliwer hat sich die Frage gestellt, wie Super Mario Bros aussähe, wenn es im Jahre 2010 programmiert […]

  6. […] base a esto a hiwiller se le ocurrio hacer la representacion de, que hubiera pasado si Mario Bros hubiera sido creado en el […]

  7. MarioLover211 says:

    All right, I’m starting to get pissed off now.

  8. […] prvi put bila stvorena 2011.?  U doba Farmvillea i Facebooka? Dizajner video igara Zack Hiwiller izradio je vrlo zabavan koncept: Pozovite prijatelje! Bodovi, bodovi… Bravo, objavite rezultat… Polako… […]

  9. Alberto says:

    Great post, and so true. It’s like those modern elements are required nowadays sort of like a checklist of must dos for your game. You have to guide the player so they’re not confused because the first run experience is crucial. Social is important to get the word out, players expect rewards as achievements, etc. Everyone is doing it so there’s pressure to be on the same level, but is this dumbing down our games and adding unnecessary stuff into the experience?

  10. Remco says:

    Why the author’s note? I mean come on, who could possibly be offended by this?

  11. Zack says:

    I was working at a place with thin skin at the time. You are right; I should remove it.

  12. […] April 29, my creative frustration must have boiled up and it led to my famous Mario + Tutorials post and everyone started telling me I’d get […]

  13. Xenon says:

    Too true… it would also have just as many users as farmvile…

  14. […] What would Super Mario Brothers be like if it was made today? Well, it definitely wouldn’t be nearly as fun. (Zack Hiwiller) […]

  15. […] what SMB would have been like, if it had been designed, today.Check it out:Create fun.[via Zack Hiwiller] About Eric Dye: I believe in media that matters. I have produced radio for over 15-years, […]

  16. MarioLover211 says:

    Xenon, your name has the same name as that Original Xbox/Xbox 1 emulator, I just noticed…

  17. […] So this is what Mario Bros. would be like if it was designed and released in 2010 I guess? Or at least a pretty accurate rendition of it.. […]

  18. […] If Mario was done in 2010 MMO Phasing Games as a service Twitter community invited re-tweet Super Mario Bros first level […]

  19. ZIro says:


    I’m GLAD Mario wasn’t designed in 2010. All this catering to low attention spans, having to hold the player’s hand every two minutes, and the need to post every other action to Facebook, etc. is for the birds.

    It wouldn’t be pixel art either. Would probably be lots of vector art, or probably some pseudo, 3d-ish art, or something else that looks gimmicky.

    Oh, and there probably would be zombies, ninjas, pirates, dragons, or some other overused creature or character.

    It probably would be a more elaborate physics system (Box2D, etc.) Not that Box2D is bad (it’s amazing) – it’s just not a good fit for this type of game – you’d have to hack the library to get that feel of control.

    And let’s not forget some upgrades system that’s presented at the end of each level.

    Now, if Super Mario 3, which was a HUGE hit back then, was designed for the current day – I can already see some attempt on trying to make that into some kinda wannabe-RPG/Platformer/Action/MMO mix, designed by those who are trying to cater to everybody, rather than focusing on a specific element, and realizing that they’re simply not going to get everyone, and they should be ok with that. It will be full of stats, hit/miss ratios (imagine clearly stomping a Goomba, or hitting a Koopa Troopa with a fireball, and it said “MISS”), and luck-based gameplay.

    The design would be hell.

    – Ziro out.

  20. […] If Mario Was Designed in 2010 | Zack Hiwiller sometimes 'just in time help' and social integration spoil the fun Email Previous postDaily Reading: September 19, 2011 […]

  21. Ian says:

    The problem with this is that it assumes Nintendo isn’t Nintendo and instead Ubisoft or some other company.

  22. […] If Mario Was Designed in 2010 Share this:Twitter […]

  23. […] This clever idea can be found http://www.hiwiller.com/2010/04/29/if-mario-was-designed-in-2010/ […]

  24. kukucov says:

    Considering there hasn’t been a good game released the past 14 years. If mario was designed in 2010 it wouldn’t matter since it wouldn’t have been any good and we wouldn’t have cared and nobody would have known. What if your grandmother was your grandfather? Ha? lol at the collages thou… We used to have great games back when I was little, what are kids going to play now? Zinga is BS and GTA is retarded.

  25. drew says:

    Lol, that and your animated Ski Free yeti icon there are both awesome.

  26. […] If Mario Was Designed in 2010 | Zack Hiwiller ::: … wie wahr (leider!). […]

  27. MarioLover211 says:

    2012… Wow. Anyone remember me? =l

  28. […] was quick to follow-up with a link to this helpful graphic, outlining the grim scenario of Super Mario Bros. being designed by today’s over-explaining […]

  29. […] wiffle ball than you ever cared to know. Maddox has some safety tips for your kids. Baby tips. Painfully true. White woman’s workout. Google speed tests. Get out of there! Horrible local commericials. […]

  30. […] designer, Zack Hiwiller, came up with this humorous rendition of what Super Mario Bros would look like if it were developed […]

  31. MarioLover211 says:

    That’s it. 2013 is halfway over, and memories of 2010 are exploding in my mind. We need time machine.

  32. […] con Facebook, microtransazioni… Divertente, ironico e venato da una punta di amarezza il post pubblicato dal game designer Zack Hiwiller sul suo blog, nel quale si immagina come sarebbe Super Mario se venisse realizzato al giorno d'oggi. Un tutorial […]

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