If Mario was first designed in 2010, he’d probably have to adopt some of our modern trends:
Thirty minutes later…
Maybe this warp pipe is safe:
Tags: Design, Top Posts
July 25, 2011 at 6:34 pm
i’m bored, i’m going to muchgames
August 8, 2011 at 5:18 pm
You’re comparing a cartridge game on a home console dedicated to playing games vs. a free cross-browser social networking app.
August 8, 2011 at 5:39 pm
One thing missing:
Attempting to restore network connection. The game will resume once the connection has been re-established. Please wait.
August 9, 2011 at 10:38 am
That I am.
August 12, 2011 at 4:26 pm
It’s missing the advertisements block most of the screen.
August 13, 2011 at 4:34 pm
All right, I’m starting to get pissed off now.
August 14, 2011 at 1:17 pm
Great post, and so true. It’s like those modern elements are required nowadays sort of like a checklist of must dos for your game. You have to guide the player so they’re not confused because the first run experience is crucial. Social is important to get the word out, players expect rewards as achievements, etc. Everyone is doing it so there’s pressure to be on the same level, but is this dumbing down our games and adding unnecessary stuff into the experience?
August 14, 2011 at 2:17 pm
Why the author’s note? I mean come on, who could possibly be offended by this?
August 14, 2011 at 2:45 pm
I was working at a place with thin skin at the time. You are right; I should remove it.
August 16, 2011 at 7:17 am
Too true… it would also have just as many users as farmvile…
September 1, 2011 at 6:08 pm
Xenon, your name has the same name as that Original Xbox/Xbox 1 emulator, I just noticed…
September 14, 2011 at 12:07 pm
I’m GLAD Mario wasn’t designed in 2010. All this catering to low attention spans, having to hold the player’s hand every two minutes, and the need to post every other action to Facebook, etc. is for the birds.
It wouldn’t be pixel art either. Would probably be lots of vector art, or probably some pseudo, 3d-ish art, or something else that looks gimmicky.
Oh, and there probably would be zombies, ninjas, pirates, dragons, or some other overused creature or character.
It probably would be a more elaborate physics system (Box2D, etc.) Not that Box2D is bad (it’s amazing) – it’s just not a good fit for this type of game – you’d have to hack the library to get that feel of control.
And let’s not forget some upgrades system that’s presented at the end of each level.
Now, if Super Mario 3, which was a HUGE hit back then, was designed for the current day – I can already see some attempt on trying to make that into some kinda wannabe-RPG/Platformer/Action/MMO mix, designed by those who are trying to cater to everybody, rather than focusing on a specific element, and realizing that they’re simply not going to get everyone, and they should be ok with that. It will be full of stats, hit/miss ratios (imagine clearly stomping a Goomba, or hitting a Koopa Troopa with a fireball, and it said “MISS”), and luck-based gameplay.
The design would be hell.
– Ziro out.
October 1, 2011 at 3:48 pm
The problem with this is that it assumes Nintendo isn’t Nintendo and instead Ubisoft or some other company.
March 31, 2012 at 4:35 am
Considering there hasn’t been a good game released the past 14 years. If mario was designed in 2010 it wouldn’t matter since it wouldn’t have been any good and we wouldn’t have cared and nobody would have known. What if your grandmother was your grandfather? Ha? lol at the collages thou… We used to have great games back when I was little, what are kids going to play now? Zinga is BS and GTA is retarded.
April 2, 2012 at 1:57 pm
Lol, that and your animated Ski Free yeti icon there are both awesome.
June 2, 2012 at 4:55 pm
2012… Wow. Anyone remember me? =l
June 9, 2012 at 1:31 pm
Oh, what a prophet you were Mr. Hiwiller xD
June 2, 2013 at 10:43 pm
That’s it. 2013 is halfway over, and memories of 2010 are exploding in my mind. We need time machine.
Your email address will not be published.
× three = 9
You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
Notify me of follow-up comments by email.
Notify me of new posts by email.
© 2015 Zack Hiwiller
Theme by Anders Noren — Up ↑