<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Sticks and Stones</title>
	<atom:link href="http://www.hiwiller.com/2009/11/12/sticks-and-stones/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hiwiller.com/2009/11/12/sticks-and-stones/</link>
	<description></description>
	<lastBuildDate>Mon, 06 Feb 2012 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Mark</title>
		<link>http://www.hiwiller.com/2009/11/12/sticks-and-stones/comment-page-1/#comment-827</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 13 Nov 2009 02:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.hiwiller.com/?p=415#comment-827</guid>
		<description>I don&#039;t have a lot to say, but you should keep on posting.

I&#039;ve had a couple run-ins with EA censors with posts I&#039;ve made on forums, but none of them were my home turf so it wasn&#039;t too unsettling really.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have a lot to say, but you should keep on posting.</p>
<p>I&#8217;ve had a couple run-ins with EA censors with posts I&#8217;ve made on forums, but none of them were my home turf so it wasn&#8217;t too unsettling really.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zack</title>
		<link>http://www.hiwiller.com/2009/11/12/sticks-and-stones/comment-page-1/#comment-826</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Fri, 13 Nov 2009 01:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.hiwiller.com/?p=415#comment-826</guid>
		<description>Bryan, everyone knows it is the graphics on Level 3 that need tightened up. They are all loosey-goosey down there.

And naturally I knew/know not to talk about what I am personally working on. But when you work for EA, one of the most diverse in terms of portfolio game companies in the world, what becomes off-limits? Tiburon&#039;s games? Sports label&#039;s games? Games of companies they partner with? (Valve, id) Games of companies they _may_ partner with? (They own a 16% stake in Ubi. Is it safe to talk Far Cry 2?) How do you talk about a design philosophy in sports games without talking about something EA has its fingers in?

I imagine this is just Tangible Design Withdrawl. Not only have I been unemployed for a year where my only fun design has been some card game stuff that no one will ever see, but the last year and a half at EA had been cancelled title after cancelled title. 

I mean seriously: have you seen Level 3?</description>
		<content:encoded><![CDATA[<p>Bryan, everyone knows it is the graphics on Level 3 that need tightened up. They are all loosey-goosey down there.</p>
<p>And naturally I knew/know not to talk about what I am personally working on. But when you work for EA, one of the most diverse in terms of portfolio game companies in the world, what becomes off-limits? Tiburon&#8217;s games? Sports label&#8217;s games? Games of companies they partner with? (Valve, id) Games of companies they _may_ partner with? (They own a 16% stake in Ubi. Is it safe to talk Far Cry 2?) How do you talk about a design philosophy in sports games without talking about something EA has its fingers in?</p>
<p>I imagine this is just Tangible Design Withdrawl. Not only have I been unemployed for a year where my only fun design has been some card game stuff that no one will ever see, but the last year and a half at EA had been cancelled title after cancelled title. </p>
<p>I mean seriously: have you seen Level 3?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bryan</title>
		<link>http://www.hiwiller.com/2009/11/12/sticks-and-stones/comment-page-1/#comment-825</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Fri, 13 Nov 2009 00:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.hiwiller.com/?p=415#comment-825</guid>
		<description>I say keep the blog.  If a designer&#039;s job isn&#039;t to give their opinions on things, then what purpose do they serve?  Certainly they don&#039;t actually make the game (that&#039;s what programmers and artists do)- they&#039;re the ones telling the guys that make the games what to do, meaning there has to be an opinion there.  Otherwise it&#039;d just be &quot;guys, do whatever&quot;. Or worse &quot;my boss says do this&quot;.  Heck, even if you say &quot;tighten up the graphics on level 5&quot; at least that&#039;s an opinion that the graphics are bad.

So a designer is only useful for his opinions, and I think saying them on a blog is a useful tool to show potential employers that you at least care about design and care about their games enough to notice (and analyze!) them.

Of course, once you get a job I think the expectation- in any corporate environment- is that you publicly toe the company line, or just don&#039;t even really talk about them.  At one point this week I thought about posting a picture of my white board full of tasks to facebook to show how busy I was, but thought better of it in case there was anything on there that we hadn&#039;t announced.

It sucks on principle, of course, but what might be a fine internal disagreement (and I think those are mostly healthy) becomes a different beast when put on the internet.  &quot;Designer says he wanted better graphics on level 5&quot; doesn&#039;t look good for the company if anybody ever gives a low review score to the graphics on level 5.  Like I said, it sucks, but it&#039;s the same in any corporate environment.  It&#039;d be like the president at Bank One blogging that he only has accounts at Bank of America.</description>
		<content:encoded><![CDATA[<p>I say keep the blog.  If a designer&#8217;s job isn&#8217;t to give their opinions on things, then what purpose do they serve?  Certainly they don&#8217;t actually make the game (that&#8217;s what programmers and artists do)- they&#8217;re the ones telling the guys that make the games what to do, meaning there has to be an opinion there.  Otherwise it&#8217;d just be &#8220;guys, do whatever&#8221;. Or worse &#8220;my boss says do this&#8221;.  Heck, even if you say &#8220;tighten up the graphics on level 5&#8243; at least that&#8217;s an opinion that the graphics are bad.</p>
<p>So a designer is only useful for his opinions, and I think saying them on a blog is a useful tool to show potential employers that you at least care about design and care about their games enough to notice (and analyze!) them.</p>
<p>Of course, once you get a job I think the expectation- in any corporate environment- is that you publicly toe the company line, or just don&#8217;t even really talk about them.  At one point this week I thought about posting a picture of my white board full of tasks to facebook to show how busy I was, but thought better of it in case there was anything on there that we hadn&#8217;t announced.</p>
<p>It sucks on principle, of course, but what might be a fine internal disagreement (and I think those are mostly healthy) becomes a different beast when put on the internet.  &#8220;Designer says he wanted better graphics on level 5&#8243; doesn&#8217;t look good for the company if anybody ever gives a low review score to the graphics on level 5.  Like I said, it sucks, but it&#8217;s the same in any corporate environment.  It&#8217;d be like the president at Bank One blogging that he only has accounts at Bank of America.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

