Mafia Wars Cuba Field Strategy Guide

As you can see from the timestamp below, I stopped updating this in June 09. From my server logs, I see that many people are still coming to this page. You should know that since Zynga is constantly changing the game, many (most) of this information is out of date. Take that as you will – z.

Last Updated on 13 June 2009.

As promised, here is the companion to my Mafia Wars Field Strategy Guide. The format has changed slightly since there is only one consumable item in the entire expansion.

The focus in Cuba is on cash and so I have added a column for approximate cash and one for approximate cash per energy point. Since the amount of cash is rolled randomly, I can only supply a midpoint for the range given. Results may vary. Also, as with the previous guide, these numbers may differ from yours due to the bonuses given by your Masterminds, Wheelmen, etc. Regardless, since these apply across the board, it shouldn’t affect the rank order of any of your choices.

Since the focus of advancement is on cash, you will want to outfit your businesses as quickly as possible and boost their output and quality.

A potential area that may be missed is that instead of a per-hour upkeep cost as items had in the NY Mafia Wars, items here have a percentage grift cost. What this means is that having excess weapons, armor or vehicles will greatly hinder your progress. My advice for this is to tackle one job tier at a time and get rid of the items that you will not need in subsequent tiers as quickly as possible. For instance, the machete and hatchet are not needed past the Soldado tier, so get rid of them when you master that tier and you will get an extra 0.5% cash for each job per item you dump.

As you will see in the chart, there is little variation in XP/EN or ~CASH/EN. Both seem to increase incrementally as you progress through the job tiers. The one exception is in the final tier where “Set Up A High Volume Smuggling Operation” yields quite a bit more cash per energy point. At this point though you will have pretty much conquered the entire expansion, so there is little benefit to grinding that job.

Address any questions you have in the comments and I will do my best to answer.

Rob Your Cab Driver 16 11 1.455 250 $22.73
Secure A Safehouse 51 33 1.545 750 $22.73
Intimidate The Locals 74 48 1.542 1100 $22.92
Silence A Noisy Neighbor 46 30 1.533 750 $25.00
Smuggle In Some Supplies 47 31 1.516 800 $25.81
Set Up A Numbers Racket 63 41 1.537 1250 $30.49
Establish Contact With The FRG 53 35 1.514 1050 $30.00
Take Out The Local Police Chief 58 38 1.526 1175 $30.92
“Persuade” A Local To Talk 73 47 1.553 1750 $37.23
Assault A Snitch’s Hideout 79 52 1.519 1800 $34.62
Transport A Shipment Of US Arms 62 39 1.590 1375 $35.26
Meet With the FRG Leadership 57 35 1.629 1325 $37.86
Hold Up A Tour Bus 68 42 1.619 1800 $42.86
Ambush A Military Patrol 76 47 1.617 1950 $41.49
Capture An Army Outpost 83 52 1.596 2300 $44.23
Sneak A Friend Of The Family Into The Country 53 32 1.656 1600 $50.00
Ransack a Local Plantation 64 40 1.600 1950 $48.75
Burn Down A Hacienda 86 54 1.593 2650 $49.07
Offer “Protection” To A Nightclub 59 35 1.686 1900 $54.29
Rob The Banco Nacional Branch 81 48 1.688 2800 $58.33
Shake Down A Hotel Owner 61 37 1.649 2050 $55.41
Bring The Local Teamsters Under Your Control 72 43 1.674 2700 $62.79
Help The FRG Steal A Truckload Of Weapons 78 47 1.660 2800 $59.57
Hijack A Booze Shipment 71 42 1.690 2850 $67.86
Pillage A Shipyard 80 48 1.667 3050 $63.54
Take Over The Docks 93 56 1.661 3600 $64.29
Muscle In On A Local Casino 71 41 1.732 2950 $71.95
Establish A Loansharking Business 78 46 1.696 3350 $72.83
Eliminate A Rival Family’s Agent 67 39 1.718 3000 $76.92
Pass On Some Intel To The FRG 71 42 1.690 2950 $70.24
Execute A Regional Arms Dealer 80 47 1.702 3700 $78.72
Sink A Competing Smuggler’s Ship 82 48 1.708 3550 $73.96
Gun Down An Enemy Crew At The Airport 90 52 1.731 4300 $82.69
Assassinate An Opposing Consigliere 98 58 1.690 4400 $75.86
Raid The Arms Depot 85 49 1.735 3800 $77.55
Supply The FRG With Some Extra Muscle 74 43 1.721 3350 $77.91
Capture The Airport 90 52 1.731 4200 $80.77
Knock Off A Visiting Head Of State 83 48 1.729 4400 $91.67
Set Up A High Volume Smuggling Operation 90 51 1.765 6000 $117.65
Blow Up A Rail Line 81 47 1.723 4400 $93.62
Attack The Army Command Post 93 54 1.722 4150 $76.85
Storm The Presidential Palace 112 65 1.723 5750 $88.46

18 thoughts on “Mafia Wars Cuba Field Strategy Guide

  1. For Cuba you should add the completion percetage (expressed as either 10 percent per job or ten times to master level on level 1 {example}) for each job/level

  2. I am finding that I almost always get C$0 when I fight in Cuba when I win, but I lose hundreds of C$ if I lose. My Bagman and mastermind are fairly well established players (over level 100) and I don’t have this problem in NY. Do you have any suggestions on how to increase my earnings? I have tried fighting various mafia sizes from small to medium ( not usually larger than 50 members), but that doesn’t affect this problem.

  3. the logic is

    when you fight and you lose having cash-on hand (meaning existing and not deposited in bank) you will sure lose some of your cash (C$)…
    and reversely.
    when you fight and you won..but ddnt received any cash(c$) means that. the player you defeated doesnt have any cash on hand

    so it would be better if your have cash on hand and you arent sure if you will win or lose in the fight(coz sometimes lesser mafia can defeat you also with critical hit)to deposit it to the bank , thus , the bank collects 10% service fee..for me its way safer…

    tip: if you dont want to lose 10% of the amount your trying to deposit, try to deposit and exact amount of 9C$ only until you deposit all of those.. just be patient
    risk: by doing this you are still prone being attack by other player… a

    its your choice

  4. I’m only level 62, but confused about if I would be better leaving the game (signing off facebook) in Cuba or New York. Does it matter? And if a person fights me in cuba and wins, does that mean I can beat them while in New York and fighting them back? Thanks very much.

  5. Don, it doesn’t matter where you leave it. When you are “in” Cuba, your NY properties still generate income and when you are “in” New York, your factories in Cuba still produce.

    I’m not sure how the fighting back works, but where you fight only affects the reward.

  6. I completed the first level of jobs in the El Padrino job tier and now something called Politico Corrupto has popped up and I need 5 of them to complete the “Set up a high volume smuggling operation” job. Where do I obtain these?

  7. Thanks for the info. Very useful. I do have an idea for something I am working on currently.

    Cuba has such a huge penalty for “excess” stuff you do not need. (Bribes) I am trying to put together a list of items you need for the jobs, the very minimum for each job tier, so I can sell off unneeded items.

  8. Hi Zack. I saw a tip somewhere on the web that the best business cost/profit ratio to buy in MW-Cuba is the Tobacco plantation.

    Can’t find that tip page now. Is this true or should I save up and buy Car Stereo or Raw Cocoa factories? And do you have any advice on upgrading outputs versus capacity? I know it all depends on how often I get online to sell before I max out the capacity.

    Do you know if there is a calculator somewhere on the benefits of the various upgrades?

    Thanks for the help.

  9. I completed all of the Cuba jobs, and am wondering if there should be some special notification?

    I recieved the Cazador Assault Rifle 60 Attack 25 Defense after completing the Final Job Set.

    I guess I just expected some bells and whistles or something

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