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	<title>Comments on: Too Short vs. Too Long</title>
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	<link>http://www.hiwiller.com/2009/03/23/too-short-vs-too-long/</link>
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		<title>By: Carl Dungca</title>
		<link>http://www.hiwiller.com/2009/03/23/too-short-vs-too-long/comment-page-1/#comment-663</link>
		<dc:creator>Carl Dungca</dc:creator>
		<pubDate>Tue, 24 Mar 2009 02:13:18 +0000</pubDate>
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		<description>I like the analogy.</description>
		<content:encoded><![CDATA[<p>I like the analogy.</p>
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		<title>By: Bryan</title>
		<link>http://www.hiwiller.com/2009/03/23/too-short-vs-too-long/comment-page-1/#comment-662</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Tue, 24 Mar 2009 00:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.hiwiller.com/?p=346#comment-662</guid>
		<description>As I&#039;m sure you&#039;re aware, this also fails to take into account the creation of the games.  Can you make several short games during the time it would take to make one long game?  Can you increase the quality of, say, the art assets or level design or play test/tuning with the extra time provided by having a shorter narrative?

Personally I like the shorter games.  Give me a long game and I&#039;ll lose interest in it, but spread it into two episodic games released over several months and it gives me a reason not only to pay more but to get back into the company&#039;s IP.  I think Valve has the right idea in this area.</description>
		<content:encoded><![CDATA[<p>As I&#8217;m sure you&#8217;re aware, this also fails to take into account the creation of the games.  Can you make several short games during the time it would take to make one long game?  Can you increase the quality of, say, the art assets or level design or play test/tuning with the extra time provided by having a shorter narrative?</p>
<p>Personally I like the shorter games.  Give me a long game and I&#8217;ll lose interest in it, but spread it into two episodic games released over several months and it gives me a reason not only to pay more but to get back into the company&#8217;s IP.  I think Valve has the right idea in this area.</p>
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