Monthly Archives: June 2008

In My State

This is beautiful. Since I don’t like clicking on JPEG links without knowing what they are, I’ll tell you it is a sort of staged taxidermy. It isn’t icky. Scout’s honor.
Bought a PS3 yesterday in the Metal Gear bundle with some of dem dere blue rays. Now I have too many games. Have to finish […]

It’s Not Enough

If your design process is to come up with ideas that “sound like they would be fun”, it’s not enough.
If your design process is to categorize the various types of consumers that exist and then create the first thing that would satisfy that stereotypical archetype, then it’s not enough.
If your design process is cultivated to […]

Good Morning

That was quite a date, Niko. I’ll have to admit, I thought I’d seen a lot of Liberty City, but I’d never seen anything like today. You called me at 4 am. What were you doing up at that hour? Don’t you ever sleep? Anyway, I assumed you didn’t realize what time it was, so […]

Problems Worth Fixing

Dyson spent three years re-engineering and re-inventing the hand dryer.
How long and how much breadth will we give ourselves to solve our technological problems?

This Is Your Brain

I haven’t posted any real content in five days, so mea magna culpa.
I’ve been busy. I’m excited about the new title I am working on, if we actually get to make it how it looks in my head. That’s all I can say. I’ve found the hardest part of game design to be the interpersonal […]

(c) Zack Hiwiller 2007-2008. Theme based on "unlimited" by Hexaplex. Nothing I post here should be taken seriously, taken as representative of the views of my employer or taken in general.