Monthly Archives: May 2008

Investing and Game Team Management

There’s a great article on Gamasutra about iteration. I know, I know, if you’ve been in the industry for more than ten minutes, you’ve already gone deaf hearing the iteration drum beaten. But this article has some choice bits worth consuming. In listing the factors facing game teams today, he ends with “Management focus on […]

11 is One Higher

I read MTV Multiplayer’s article “Trying to Make Sense of so Many ‘Perfect’ Games” with a bit of sadness in that many are realizing what I realized when I first started working in this industry - review scores are arbitrary.
I’m reminded of a conversation I had with one of the senior designers here around when […]

Deja Vu

When the first Iron Man (the game) trailer came out, I said “Damn, this looks like Superman Returns“. And it did. The flying, the camera, the animations, the generic bad guys, the sparse environments. It looked like SMR. I hoped that this studio learned from Tiburon’s mistakes, but it seems they have one more thing […]

Wherein I Resume Talking About Games

I know I haven’t been talking much about game design lately, which I should since I assume that’s what readers come to expect, but I am only human people. With the verdant expanses of Internet laid before me, I cannot help but share.
Grand Theft Auto 4 decided to end its game embargo against me on […]

Ugh

This is how NOT to apply the Prisoner’s dilemma.

Department of Innovation Management

Pixar and Bob Iger saved Disney, which is good, although I don’t think any of Pixar’s animation compares to the Aladdin-Lion King days - but that just may be childhood nostalgia. Apparently, Iger is getting the credit for putting creative decisions back in the hands of the people who get paid to be creative. I’d […]

Two Observations

1- When I started working here, it was a bit of a awestruck moment for me. The big time. One of the most popular studios in the world (unless you only gauge enthusiast opinion). I would meet people - people who got things done - and try to commit their names and faces to memory. […]

Hmph

BCS officials to fans: “eat a dick“.

Touchdown!

(c) Zack Hiwiller 2007-2008. Theme based on "unlimited" by Hexaplex. Nothing I post here should be taken seriously, taken as representative of the views of my employer or taken in general.