Is XBLA Adding Quality?
I’m waiting for my PS3 to get updated, so I have some time to kill.
I didn’t really give it a good think until the N+ devs brought it up, but has the Xbox Live Arcade has been riding the Suckage Express into Craptown in recent time?
I used to be a huge advocate of the service, having bought probably close to ten games in the first year. But I haven’t purchased an XBLA game since Carcassone despite having downloaded nearly every demo. Recently, I stopped caring enough to even spend the thirty seconds paying attention to what comes out every week, which I suppose is very bad for their service. I doubt everything that has come out has been bad, but has anything even been inspiring enough to warrant downloading? There isn’t too much that is radically new. In fact, most of the quality titles are remakes of old console games or conversions of board games.
For your reference, I’ve listed below the releases on XBLA over the past year. If I say something snarky about your game, don’t take it personally. I don’t have the time to be diplomatic about every game listed. As someone who has made a very… *ahem* poorly received/executed game himself, I know how there can be extenuating circumstances that conspire against you and your team. Don’t take it personally. Keep coming up with ideas.
| Date | Title | Metacritic | Verdict |
| 3/12/2008 | Bliss Island | 44 | Paying for it is not a good idea - IGN |
| 3/12/2008 | Brain Challenge | 60 | It’s a mobile phone game ported to XBLA. Out of place. |
| 3/5/2008 | Rocketmen: Axis Of Evil | 57 | An arcade shooter. Let’s see how many we get. |
| 2/27/2008 | Trigger Heart Exelica | 63 | A very short arcade shmup with no hook. No one will play it once Ikaruga comes out. |
| 2/20/2008 | N+ | 82 | I’ll be honest, I don’t get it. But others seem to eat it up. |
| 2/13/2008 | Discs of Tron | 42 | Broken arcade port. |
| 2/13/2008 | Commanders: Attack of the Genos | 73 | A neat little turn-based strategy game. I approve. |
| 2/6/2008 | Poker Smash | 80 | Sounds terrible, but is actually one of the most new and refreshing games on the service. |
| 1/30/2008 | Chessmaster Live | 76 | Fantastic if you love chess. I don’t. |
| 1/30/2008 | Rez HD | 89 | A quality game, but I wasn’t the hugest fan of the original. |
| 1/16/2008 | Boogie Bunnies | 54 | Shallow puzzle game #2 |
| 1/9/2008 | Omega Five | 73 | Another shmup. Hooray. |
| 1/9/2008 | Tron | 43 | Broken arcade port #2. |
| 1/2/2008 | Metal Slug 3 | 78 | Quality shmup. But another shmup nonetheless. |
| 12/26/2007 | SpongeBob SquarePants: Underpants Slam | 55 | [E]xercise in tedium - IGN |
| 12/21/2007 | Sensible World of Soccer | 81 | Quality soccer remake. |
| 12/19/2007 | Tempest | 47 | Broken arcade port #3 |
| 12/12/2007 | Arkadian Warriors | 59 | Uninspired dungeon crawl. |
| 12/12/2007 | GripShift | 72 | A kart racer I actually missed out on trying. Note to self. |
| 11/28/2007 | Asteroids/Asteroids Deluxe | 55 | Broken arcade ports #3 and #4 |
| 11/21/2007 | Undertow | 75 | Uninspiring action/shooter that I didn’t get. |
| 11/14/2007 | Screwjumper! | 40 | Best left unsaid. |
| 11/14/2007 | Shrek N’ Roll | 49 | It’s a game for kids but apparently not a good one. |
| 11/7/2007 | Switchball | 78 | See also: Marble Blast Ultra |
| 11/7/2007 | Word Puzzle | 44 | Not broken. But who green-lit the concept? |
| 10/31/2007 | Mutant Storm Empire | 76 | Mindless. |
| 10/24/2007 | Battlestar Galactica | 55 | Another arcade shooter. |
| 10/24/2007 | Exit | 75 | Great art style, but the controls don’t work. |
| 10/17/2007 | Every Extend Extra Extreme | 77 | A different experience. What we are looking for. |
| 10/17/2007 | Speedball 2: Brutal Deluxe | 64 | Brutal is a good description. |
| 10/10/2007 | Puzzle Quest: Challenge of the Warlords | 87 | A quality port. Too bad I’d played it out on DS by time it was released. |
| 10/10/2007 | Yaris | 17 | I try to say nice things, I really do. Okay… how about this? It deserves better than a 17. |
| 10/3/2007 | Tetris Splash | 53 | Have you played Tetris before? |
| 9/19/2007 | Geon: Emotions | 59 | Not great, but I give respect to the idea. Needed more iteration. |
| 9/12/2007 | Sonic the Hedgehog 2 | 82 | A port that isn’t completely hosed. |
| 9/5/2007 | Cyberball 2072 | 41 | A port that is completely hosed. |
| 9/5/2007 | Fatal Fury Special | 63 | Arcade port + boring beat-em-up |
| 8/29/2007 | Streets of Rage 2 | 76 | See above. |
| 8/29/2007 | Super Puzzle Fighter II Turbo HD Remix | 83 | Quality port. But still a port. |
| 8/22/2007 | Space Giraffe | 68 | Garbage for pseudo-intellectuals. It’s baaaaaaaad. (Get it? A llama joke?) |
| 8/22/2007 | Street Trace NYC | 45 | Looks good next to Space Giraffe, but not that good. |
| 8/15/2007 | Ecco the Dolphin | 53 | Port port porty port. |
| 8/15/2007 | Hexic 2 | 72 | I only enjoyed the first one because it was free. |
| 8/8/2007 | Track & Field | 63 | I hated this game on the NES and I hate it now. |
| 8/1/2007 | Marathon: Durandal | 63 | Nausea-inducing. Literally. |
| 8/1/2007 | Spyglass Board Games | 54 | Thanks, grandpa. |
| 7/25/2007 | Wing Commander Arena | 51 | Hey, look, another arcade shooter. |
| 7/25/2007 | Super Contra | 60 | Broken port #700 |
| 7/18/2007 | Bomberman Live | 84 | I can say nothing bad about Bomberman except that it is a played-out idea. |
| 7/18/2007 | Yie Ar Kung-Fu | 51 | Broken arcade port #1011 |
| 7/11/2007 | Golden Axe | 68 | Broken arcade port #1101 |
| 7/11/2007 | Sonic the Hedgehog | 77 | I’ve seen this somewhere before⦠|
| 7/4/2007 | Missile Command | 63 | Broken arcade port #e^7 |
| 6/27/2007 | Carcassonne | 78 | A delightful Euro-boardgame |
| 6/20/2007 | Band of Bugs | 67 | I give NinjaBee points for being somewhat original, if not successful. |
| 6/13/2007 | Prince of Persia Classic | 82 | A pseudo-port, but excellent. |
| 6/6/2007 | Pac-Man Championship Edition | 83 | Reinvent one of the greatest arcade games of all-time? Okay. Textbook example of how to remake what could have been a simple port with some bells and whistles. |
| 5/30/2007 | Mad Tracks | 62 | Not good. |
| 5/23/2007 | Rush ‘n Attack | 58 | Russian attack? Broken arcade port #i |
| 5/23/2007 | Xevious | 56 | A classic for sure, but better games have come since. |
| 5/16/2007 | Aegis Wing | 58 | It was free, but it also didn’t take any risks. And it was a shmup. |
| 5/16/2007 | Soltrio Solitaire | 59 | Solitaire!!!! |
| 5/9/2007 | Double Dragon | 57 | How many games in a row can we have between 55-59 score? |
| 5/2/2007 | Catan | 81 | The best example of XBLA integration of a classic board game yet. |
| 5/2/2007 | Centipede/Millipede | 55 | Damnit Catan, why’d you get in the way? We had a streak going. Broken arcade port. |
| 4/25/2007 | Pinball FX | 68 | Neat camera integration, I suppose. But it is still pinball. |
| 4/25/2007 | Eets: Chowdown | 77 | Excellent original content. |
| 4/18/2007 | Gyruss | 56 | I think this belongs near Catan. |
| 4/18/2007 | 3D Ultra Minigolf Adventures | 66 | A yawner, although they do try some interesting stuff. |
| 4/11/2007 | Boom Boom Rocket | 69 | Not excellent execution, but I love the effort. |
| 4/4/2007 | Luxor 2 | 70 | Son of Luxor. You got tired of Zuma a few years ago though. It’s in the action-puzzle games retirement home with Snood and Dr. Mario. |
So we have a lot of shmups, a lot of arcade ports and a lot of sequels to games we’ve already played. If we are looking for new designs and experiences that we either haven’t played at retail or haven’t already played on XBLA or the web, we have a very narrow market. And if we are looking for these original ideas that were also executed well, then we get even less from which to choose.
Now, Metacritic scores in handy chart form:

Now compare that to the Metacritic stats for all X360 games:

You see that insofar as Metacritic can be used as a barometer for quality, there is an obvious lack of top-tier games getting through the XBLA channels compared to quality titles getting through retail channels. The issue here is that XBLA was supposed to be a shepherd of good titles; that the ideas that retail missed because of its reliance on publishers who are risk-averse and ideas that could be hatched on a shoestring budget could find life on that service. What we have is retail mark two, which is exactly what the N+ devs were saying. It’s nice to back that up with data.
When I see devs kibitzing, I usually just take it as a singular event - that people are venting after a long cycle. I certainly do it. But this vent is different. It is absolutely spot on as commentary. We aren’t getting a Castle Crashers every week. We aren’t getting a Braid every week. In actuality, we are getting top-tier games on a less frequent per release basis than we do in the old-fashioned retail channel.
I of all people know you can’t just cater to the hardcore folks and only come out with titles that satisfy our nerd gamer fetishes, but the service should at least be able to come out with more daring items on a per release basis that the press-discs-and-ship-them-around-the-world model. That way is so twentieth century.
